ArcadeX
Game Room New Cabinet Player Card High Scores How to Play

HOW TO
PLAY

Arc mainnet, chain ID 5042. Every address confirmed to hold real, deployed bytecode.

Factory0x4A60833592940f95C9574c889C9fE7f593AE26A6copy
Fee Hook0xEF17Ff990c468636FB23FC97F5DA234CfB25C0cccopy
Router0x7AAa030DCb6212F5c9f37f2C7fdb8b152857c359copy
Lens0x7DBaEe90Aa361A098a69EA483880C59Eafc9E7C3copy
Official Token (ARCADEX)0x57920a9d45F99B76298E4B15693D8153c00BDe11copy

The full run of one billion coins goes into play the instant a machine is plugged in — nothing held back for the operator, nothing sold before you can see it. No max wallet cap of any kind.

A fixed 3% fee on every insert-coin or cash-out, split three ways: 30% players, 30% operator, 40% the arcade. The arcade's 40% is itself split again: half stays as arcade revenue, half feeds the platform-wide Ignite pool (native-currency pools only).

Every trade on every native-currency-paired machine feeds a shared pool. Anyone can call Ignite at any time, permissionlessly, to buy back and burn ARCADEX — the official ArcadeX token — with whatever has accrued. This only applies to machines paired against ARC directly; machines paired against a custom asset don't feed the flywheel (no routing path exists yet without an extra hop).

At power-on, an operator can choose Buyback & Burn instead of the default payout: their 30% share is spent buying back and burning their OWN machine's token instead of paying out to them directly. Chosen once, permanent, irreversible. Anyone can trigger it, permissionlessly, at any time.

An operator's own coins are frozen for 3 hours after power-on. They can insert more (a "first play"), but can't cash out early. There is no max-wallet cap of any kind on ArcadeX.

These contracts have been tested extensively, including live on this exact mainnet deployment, but have not undergone an independent third-party security audit. Interacting with any new, unaudited contract carries risk. Nothing here is financial advice.